The Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkey

dc.authoridDOGRU HUZMELI, Esra/0000-0002-7025-8192
dc.contributor.authorDuman, Fatma
dc.contributor.authorKokacya, Mehmet Hanifi
dc.contributor.authorDogru, Esra
dc.contributor.authorKatayifci, Nihan
dc.contributor.authorCanbay, Ozden
dc.contributor.authorAman, Fatma
dc.date.accessioned2024-09-18T20:08:15Z
dc.date.available2024-09-18T20:08:15Z
dc.date.issued2016
dc.departmentHatay Mustafa Kemal Üniversitesien_US
dc.description.abstractObjective: The aim of this study was to determine the effects of active video games and music-accompanied aerobic and callisthenic exercises on body mass index (BMI), body fat ratio, physical performance tests, psychosocial status, and self-respect in overweight and obese adolescents. Methods: Fifty (21 males and 29 females) slightly overweight and obese participants with no chronic disorder and of an average age of 12.16 +/- 0.99 years were included in the study. The percentile values for BMI, triceps skinfold thickness, waist circumference measurements, and physical performance tests were evaluated. The effects of obesity on psychological wellness were evaluated using the depression scale for children (DSC) and the Piers-Harris Children's Self-Concept Scale for self-esteem. Following these evaluations, the participants were subjected to an exercise program in five groups of 10 people, 3 days a week for a duration of 8 weeks. Each exercise session lasted 45 minutes. Participants were re-evaluated at the end of the exercise program. The data collected both before and after the exercise program were analyzed using the SPSS 18.0 program. Results: According to BMI reference values, 28% of the 50 participants (n=14; 6 males and 8 females) were assessed to be overweight and 72% to be obese (n= 36; 15 males and 21 females). Following the exercise program, 14% of the participants (n= 7; 3 males and 4 females) were assessed as normal, 46% (n= 23; 14 males and 9 female) as slightly overweight, and 40% (n= 20; 4 male and 16 female) as obese. It was determined that the decrease in BMI values (p< 0.05) was higher in male participants than in female participants and that the frequency of obesity was higher in the females. A statistically significant decrease in BMI values was found after the exercise program (p< 0.01). Following the exercise program, statistically significant differences have also been observed in the self-esteem (p< 0.01), psychological wellness (p= 0.025), triceps skinfold thickness, as well as in waist circumference and BMI values of the participants compared to the pre-exercise phase (p< 0.01). Conclusion: An exercise program applied with active video games was found to have positive effects on the obese state as well as on the psychosocial status and self-esteem of obese individuals, indicating that exercise and physical activity have an important role in improvement of the obese state in childhood as well as having positive contributions to self-esteem and psychological wellness state.en_US
dc.description.sponsorshipSupporting Scientists Program by The Scientific and Technological Research Council of Turkeyen_US
dc.description.sponsorshipThe authors would like to thank the students and parents involved in the present study and teacher Mehmet Kaplan for his great efforts. This research was supported by funding from the Supporting Scientists Program by The Scientific and Technological Research Council of Turkey.en_US
dc.identifier.doi10.4274/jcrpe.2284
dc.identifier.endpage340en_US
dc.identifier.issn1308-5727
dc.identifier.issn1308-5735
dc.identifier.issue3en_US
dc.identifier.pmid27087547en_US
dc.identifier.scopus2-s2.0-84984940626en_US
dc.identifier.scopusqualityQ2en_US
dc.identifier.startpage334en_US
dc.identifier.urihttps://doi.org/10.4274/jcrpe.2284
dc.identifier.urihttps://hdl.handle.net/20.500.12483/8736
dc.identifier.volume8en_US
dc.identifier.wosWOS:000385025700013en_US
dc.identifier.wosqualityQ3en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.language.isoenen_US
dc.publisherGalenos Yayinciliken_US
dc.relation.ispartofJournal of Clinical Research in Pediatric Endocrinologyen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectChild obesityen_US
dc.subjectactive video gameen_US
dc.subjectexerciseen_US
dc.subjectself-esteemen_US
dc.subjectdepressionen_US
dc.titleThe Role of Active Video-Accompanied Exercises in Improvement of the Obese State in Children: A Prospective Study from Turkeyen_US
dc.typeArticleen_US

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